Past Projects
T-Rex Walk Cycle
Every good animation set starts with a nice walk — here I tried to focus more on weight and balance for a behemoth of a creature.
Baldurs Gate 3 - Patch 8
Selection of work on Baldur’s Gate 3: Patch 8, where I had the pleasure of working on gameplay animation for characters and creatures, photo mode poses, and 2 companions creatures of the subclasses.
Creature Animation - Mocap VS Handkey - Master Research
Master Research Project - Where I wanted to see if Motion Capture could speed up the creation of Quadruped Creature Animaiton
Crocodile - Swimming
Crocodile Swimming - Practice with overlapping action
Ultimate attack - Body mechanics
Living World - Science Laboratory
A lived-in, breathing world with gameplay-ready animation, featuring lively interactions, transitions, and idle states, created by populating an environment with animated characters.